Hunt: Maximum Attack E: Episode 4

Difficulty
Enemy counts newest 4 runs, mean time 15:32.678
Item Per run Per hour Runs to first From
Final Impact 0.244
0.91 4.6 Zu ×25.8 (1/182.9) · Merissa A ×21.8 (1/210.7)
Crimson Coat 0.222
0.83 5.0 Saint-Milion ×8.8 (1/39.4)
Rage d'Ame 0.125
0.47 6.3 Merissa AA ×0.3 (1/2)
L&K38 Combat 0.125
0.47 6.3 Pazuzu ×0.3 (1/2)
Lame d'Argent 0.078
0.29 11.2 Dorphon Eclair ×0.3 (1/3.2)
Rianov 303SNR-4 0.068
0.25 15.3 Satellite Lizard ×66.0 (1/975.2)
Photon Crystal 0.057
0.21 18.1 Yowie ×43.0 (1/758.5)
Lieutenant Gear 0.047
0.18 21.8 Sand Rappy ×29.5 (1/630.1)
Yata Mirror 0.045
0.17 22.8 Astark ×18.0 (1/401.6)
Red Odoshi Domaru 0.028
0.10 36.5 Ba Boota ×25.0 (1/900.2)
Ano Bazooka 0.028
0.10 36.5 Ze Boota ×23.0 (1/829.1)
Flame Visit 0.023
0.09 44.2 Goran ×24.0 (1/1050.3)
Kusanagi 0.023
0.09 44.2 Boota ×24.0 (1/1050.3)
Gratia 0.021
0.08 49.2 Dorphon ×8.8 (1/426.7)
Lieutenant Mantle 0.016
0.06 64.8 Pyro Goran ×26.0 (1/1671.8)
Limiter 0.010
0.04 98.9 Girtablulu ×4.0 (1/393.9)
Liberta Kit 0.008
0.03 123.7 Goran Detonator ×19.0 (1/2340.6)

Per hour assumes the run time plus a 30 s reset. The RBR toggle scales the rare roll only (the DAR part of the boost is not modeled); other drop events and Anguish bonuses are not applied. Anguish runs aggregate onto the Ultimate chart.