Hunt: MA2A leveling

Difficulty
Enemy counts newest 1 run, mean time 1:25.969
Item Section Per run Per hour Runs to first From
Meteor Smash Viridia 0.201
6.23 5.5 Merillia ×12.0 (1/426.7) · Gee ×31.0 (1/426.7) · Ul Gibbon ×8.0 (1/426.7) · Sinow Berill ×13.0 (1/160)
H&S25 Justice Purplenum 0.179
5.55 6.1 Meriltas ×12.0 (1/365.7) · Gee ×31.0 (1/426.7) · Ul Gibbon ×8.0 (1/426.7) · Zol Gibbon ×20.0 (1/365.7)
Vjaya Bluefull 0.083
2.57 12.6 Merillia ×12.0 (1/426.7) · Zol Gibbon ×20.0 (1/365.7)
Sinow Berill's Arms Bluefull 0.081
2.52 12.8 Sinow Berill ×13.0 (1/160)
Sinow Berill's Arms Purplenum 0.081
2.52 12.8 Sinow Berill ×13.0 (1/160)
Flowen's Frame Bluefull 0.073
2.26 14.3 Gee ×31.0 (1/426.7)
Attribute Plate Viridia 0.055
1.70 18.8 Zol Gibbon ×20.0 (1/365.7)
Brave Hammer Bluefull 0.052
1.60 19.9 Meriltas ×12.0 (1/365.7) · Ul Gibbon ×8.0 (1/426.7)
Custom Barrier ver.OO Viridia 0.033
1.02 30.9 Meriltas ×12.0 (1/365.7)
Bloody Art Purplenum 0.028
0.87 36.0 Merillia ×12.0 (1/426.7)

Per hour assumes the run time plus a 30 s reset. The RBR toggle scales the rare roll only (the DAR part of the boost is not modeled); other drop events and Anguish bonuses are not applied. Anguish runs aggregate onto the Ultimate chart.