Hunt: MA2A leveling
Difficulty
Section ID
| Item | Section | Per run | Per hour | Runs to first | From |
|---|---|---|---|---|---|
| Wals-MK2 | Greenill | 0.207
| 6.43 | 5.3 | Merillia ×12.0 (1/426.7) · Meriltas ×12.0 (1/365.7) · Gee ×31.0 (1/426.7) · Ul Gibbon ×8.0 (1/426.7) · Zol Gibbon ×20.0 (1/365.7) |
| H&S25 Justice | Purplenum | 0.179
| 5.55 | 6.1 | Meriltas ×12.0 (1/365.7) · Gee ×31.0 (1/426.7) · Ul Gibbon ×8.0 (1/426.7) · Zol Gibbon ×20.0 (1/365.7) |
| Ice Staff: Dagon | Pinkal | 0.179
| 5.55 | 6.1 | Meriltas ×12.0 (1/365.7) · Gee ×31.0 (1/426.7) · Ul Gibbon ×8.0 (1/426.7) · Zol Gibbon ×20.0 (1/365.7) |
| Last Survivor | Skyly | 0.124
| 3.86 | 8.6 | Meriltas ×12.0 (1/365.7) · Gee ×31.0 (1/426.7) · Ul Gibbon ×8.0 (1/426.7) |
| Diska of Liberator | Redria | 0.120
| 3.71 | 8.9 | Merillia ×12.0 (1/426.7) · Gee ×31.0 (1/426.7) · Ul Gibbon ×8.0 (1/426.7) |
| Meteor Smash | Redria | 0.088
| 2.72 | 11.9 | Meriltas ×12.0 (1/365.7) · Zol Gibbon ×20.0 (1/365.7) |
| Vjaya | Bluefull | 0.083
| 2.57 | 12.6 | Merillia ×12.0 (1/426.7) · Zol Gibbon ×20.0 (1/365.7) |
| Sinow Berill's Arms | Greenill | 0.081
| 2.52 | 12.8 | Sinow Berill ×13.0 (1/160) |
| Sinow Berill's Arms | Skyly | 0.081
| 2.52 | 12.8 | Sinow Berill ×13.0 (1/160) |
| Sinow Berill's Arms | Bluefull | 0.081
| 2.52 | 12.8 | Sinow Berill ×13.0 (1/160) |
| Sinow Berill's Arms | Purplenum | 0.081
| 2.52 | 12.8 | Sinow Berill ×13.0 (1/160) |
| Sinow Berill's Arms | Pinkal | 0.081
| 2.52 | 12.8 | Sinow Berill ×13.0 (1/160) |
| Sinow Berill's Arms | Redria | 0.081
| 2.52 | 12.8 | Sinow Berill ×13.0 (1/160) |
| Flowen's Frame | Bluefull | 0.073
| 2.26 | 14.3 | Gee ×31.0 (1/426.7) |
| Wals-MK2 | Skyly | 0.055
| 1.70 | 18.8 | Zol Gibbon ×20.0 (1/365.7) |
| Brave Hammer | Bluefull | 0.052
| 1.60 | 19.9 | Meriltas ×12.0 (1/365.7) · Ul Gibbon ×8.0 (1/426.7) |
| Flowen's Sword | Skyly | 0.028
| 0.87 | 36.0 | Merillia ×12.0 (1/426.7) |
| Bloody Art | Purplenum | 0.028
| 0.87 | 36.0 | Merillia ×12.0 (1/426.7) |
| Vjaya | Pinkal | 0.028
| 0.87 | 36.0 | Merillia ×12.0 (1/426.7) |
Per hour assumes the run time plus a 30 s reset. The RBR toggle scales the rare roll only (the DAR part of the boost is not modeled); other drop events and Anguish bonuses are not applied. Anguish runs aggregate onto the Ultimate chart.