Hunt: Maximum Attack E: Episode 4

Difficulty
Enemy counts newest 4 runs, mean time 15:32.678
Item Per run Per hour Runs to first From
M&A60 Vise 0.240
0.90 4.7 Ze Boota ×23.0 (1/168.4) · Merissa A ×21.8 (1/210.7)
Heavenly/Ability 0.222
0.83 5.0 Saint-Milion ×8.8 (1/39.4)
Ophelie Seize 0.125
0.47 6.3 Merissa AA ×0.3 (1/2)
V801 0.125
0.47 6.3 Pazuzu ×0.3 (1/2)
Rage de Feu 0.125
0.47 6.3 Dorphon Eclair ×0.3 (1/2)
Glide Divine 0.068
0.25 15.3 Satellite Lizard ×66.0 (1/975.2)
Photon Crystal 0.057
0.21 18.1 Yowie ×43.0 (1/758.5)
Yata Mirror 0.045
0.17 22.8 Astark ×18.0 (1/401.6)
Heavenly/Battle 0.031
0.12 32.9 Dorphon ×8.8 (1/284.4)
Red Odoshi Domaru 0.028
0.10 36.5 Ba Boota ×25.0 (1/900.2)
Guard Wave 0.026
0.10 39.0 Goran Detonator ×19.0 (1/731.4)
Star Cuirass 0.025
0.09 40.2 Sand Rappy ×29.5 (1/1170.3)
Phonon Maser 0.025
0.09 40.4 Girtablulu ×4.0 (1/160)
Smartlink 0.020
0.08 50.2 Zu ×25.8 (1/1280)
Divine Protection 0.019
0.07 52.2 Boota ×24.0 (1/1241.2)
Yasminkov 9000M 0.016
0.06 63.7 Goran ×24.0 (1/1517)
Tempest Cloak 0.016
0.06 64.8 Pyro Goran ×26.0 (1/1671.8)

Per hour assumes the run time plus a 30 s reset. The RBR toggle scales the rare roll only (the DAR part of the boost is not modeled); other drop events and Anguish bonuses are not applied. Anguish runs aggregate onto the Ultimate chart.