Hunt: Maximum Attack E: Episode 4

Difficulty
Enemy counts newest 4 runs, mean time 15:32.678

RBR boost applied: rare rates ×1.25. The 1/X rates in the enemy column stay at chart base.

Item Per run Per hour Runs to first From
Final Impact 0.305
1.14 3.8 Zu ×25.8 (1/182.9) · Merissa A ×21.8 (1/210.7)
Crimson Coat 0.278
1.04 4.1 Saint-Milion ×8.8 (1/39.4)
Rage d'Ame 0.156
0.58 4.6 Merissa AA ×0.3 (1/2)
L&K38 Combat 0.156
0.58 4.6 Pazuzu ×0.3 (1/2)
Lame d'Argent 0.098
0.37 8.6 Dorphon Eclair ×0.3 (1/3.2)
Rianov 303SNR-4 0.085
0.32 12.3 Satellite Lizard ×66.0 (1/975.2)
Photon Crystal 0.071
0.26 14.6 Yowie ×43.0 (1/758.5)
Lieutenant Gear 0.059
0.22 17.6 Sand Rappy ×29.5 (1/630.1)
Yata Mirror 0.056
0.21 18.3 Astark ×18.0 (1/401.6)
Red Odoshi Domaru 0.035
0.13 29.3 Ba Boota ×25.0 (1/900.2)
Ano Bazooka 0.035
0.13 29.3 Ze Boota ×23.0 (1/829.1)
Flame Visit 0.029
0.11 35.5 Goran ×24.0 (1/1050.3)
Kusanagi 0.029
0.11 35.5 Boota ×24.0 (1/1050.3)
Gratia 0.026
0.10 39.5 Dorphon ×8.8 (1/426.7)
Lieutenant Mantle 0.019
0.07 51.9 Pyro Goran ×26.0 (1/1671.8)
Limiter 0.013
0.05 79.2 Girtablulu ×4.0 (1/393.9)
Liberta Kit 0.010
0.04 99.0 Goran Detonator ×19.0 (1/2340.6)

Per hour assumes the run time plus a 30 s reset. The RBR toggle scales the rare roll only (the DAR part of the boost is not modeled); other drop events and Anguish bonuses are not applied. Anguish runs aggregate onto the Ultimate chart.