Hunt: Maximum Attack E: Episode 4

Difficulty
Enemy counts newest 4 runs, mean time 15:32.678

RBR boost applied: rare rates ×1.20. The 1/X rates in the enemy column stay at chart base.

Item Per run Per hour Runs to first From
Final Impact 0.293
1.10 3.9 Zu ×25.8 (1/182.9) · Merissa A ×21.8 (1/210.7)
Crimson Coat 0.266
1.00 4.2 Saint-Milion ×8.8 (1/39.4)
Rage d'Ame 0.150
0.56 4.9 Merissa AA ×0.3 (1/2)
L&K38 Combat 0.150
0.56 4.9 Pazuzu ×0.3 (1/2)
Lame d'Argent 0.094
0.35 9.0 Dorphon Eclair ×0.3 (1/3.2)
Rianov 303SNR-4 0.081
0.30 12.8 Satellite Lizard ×66.0 (1/975.2)
Photon Crystal 0.068
0.25 15.2 Yowie ×43.0 (1/758.5)
Lieutenant Gear 0.056
0.21 18.3 Sand Rappy ×29.5 (1/630.1)
Yata Mirror 0.054
0.20 19.1 Astark ×18.0 (1/401.6)
Red Odoshi Domaru 0.033
0.12 30.5 Ba Boota ×25.0 (1/900.2)
Ano Bazooka 0.033
0.12 30.5 Ze Boota ×23.0 (1/829.1)
Flame Visit 0.027
0.10 37.0 Goran ×24.0 (1/1050.3)
Kusanagi 0.027
0.10 37.0 Boota ×24.0 (1/1050.3)
Gratia 0.025
0.09 41.1 Dorphon ×8.8 (1/426.7)
Lieutenant Mantle 0.019
0.07 54.1 Pyro Goran ×26.0 (1/1671.8)
Limiter 0.012
0.05 82.4 Girtablulu ×4.0 (1/393.9)
Liberta Kit 0.010
0.04 103.1 Goran Detonator ×19.0 (1/2340.6)

Per hour assumes the run time plus a 30 s reset. The RBR toggle scales the rare roll only (the DAR part of the boost is not modeled); other drop events and Anguish bonuses are not applied. Anguish runs aggregate onto the Ultimate chart.