Hunt: Maximum Attack E: Episode 4

Difficulty
Enemy counts newest 4 runs, mean time 15:32.678

RBR boost applied: rare rates ×1.15. The 1/X rates in the enemy column stay at chart base.

Item Per run Per hour Runs to first From
Final Impact 0.281
1.05 4.1 Zu ×25.8 (1/182.9) · Merissa A ×21.8 (1/210.7)
Crimson Coat 0.255
0.96 4.4 Saint-Milion ×8.8 (1/39.4)
Rage d'Ame 0.144
0.54 5.2 Merissa AA ×0.3 (1/2)
L&K38 Combat 0.144
0.54 5.2 Pazuzu ×0.3 (1/2)
Lame d'Argent 0.090
0.34 9.5 Dorphon Eclair ×0.3 (1/3.2)
Rianov 303SNR-4 0.078
0.29 13.3 Satellite Lizard ×66.0 (1/975.2)
Photon Crystal 0.065
0.24 15.8 Yowie ×43.0 (1/758.5)
Lieutenant Gear 0.054
0.20 19.1 Sand Rappy ×29.5 (1/630.1)
Yata Mirror 0.052
0.19 19.9 Astark ×18.0 (1/401.6)
Red Odoshi Domaru 0.032
0.12 31.8 Ba Boota ×25.0 (1/900.2)
Ano Bazooka 0.032
0.12 31.8 Ze Boota ×23.0 (1/829.1)
Flame Visit 0.026
0.10 38.5 Goran ×24.0 (1/1050.3)
Kusanagi 0.026
0.10 38.5 Boota ×24.0 (1/1050.3)
Gratia 0.024
0.09 42.8 Dorphon ×8.8 (1/426.7)
Lieutenant Mantle 0.018
0.07 56.4 Pyro Goran ×26.0 (1/1671.8)
Limiter 0.012
0.04 86.0 Girtablulu ×4.0 (1/393.9)
Liberta Kit 0.009
0.03 107.6 Goran Detonator ×19.0 (1/2340.6)

Per hour assumes the run time plus a 30 s reset. The RBR toggle scales the rare roll only (the DAR part of the boost is not modeled); other drop events and Anguish bonuses are not applied. Anguish runs aggregate onto the Ultimate chart.