Hunt: Lost BERSERK BATON

Difficulty
Enemy counts newest 1 run, mean time 30:00.898
Item Section Per run Per hour Runs to first From
Vjaya Bluefull 0.328
0.65 3.6 Boota ×70.0 (1/213.3)
Diska of Braveman Whitill 0.252
0.49 4.5 Zu ×46.0 (1/182.9)
Musashi Oran 0.228
0.45 4.9 Astark ×50.0 (1/219)
Dragon Scale Bluefull 0.194
0.38 5.6 Shambertin ×9.0 (1/46.5)
Dragon Scale Oran 0.194
0.38 5.6 Shambertin ×9.0 (1/46.5)
Dragon Scale Whitill 0.194
0.38 5.6 Shambertin ×9.0 (1/46.5)
Yasakani Magatama Whitill 0.114
0.22 9.3 Astark ×50.0 (1/438.1)
Heavenly/Battle Oran 0.102
0.20 10.3 Dorphon ×29.0 (1/284.4)
Black Hound Cuirass Whitill 0.091
0.18 11.5 Dorphon ×29.0 (1/320)
Photon Crystal Bluefull 0.082
0.16 12.7 Satellite Lizard ×70.0 (1/853.3)
Morning Glory Whitill 0.072
0.14 14.4 Satellite Lizard ×70.0 (1/975.2)
Heavenly/HP Bluefull 0.068
0.13 15.2 Dorphon ×29.0 (1/426.7)
Kusanagi Whitill 0.067
0.13 15.5 Boota ×70.0 (1/1050.3)
Rianov 303SNR-2 Bluefull 0.065
0.13 15.8 Ze Boota ×54.0 (1/829.1)
Maguwa Bluefull 0.062
0.12 16.7 Sand Rappy ×36.0 (1/585.1)
Cross Scar Oran 0.062
0.12 16.7 Sand Rappy ×36.0 (1/585.1)
Red Odoshi Domaru Oran 0.061
0.12 16.9 Ba Boota ×55.0 (1/900.2)
Thirteen Whitill 0.061
0.12 16.9 Ba Boota ×55.0 (1/900.2)
Photon Crystal Oran 0.061
0.12 17.0 Yowie ×46.0 (1/758.5)
Photon Crystal Whitill 0.061
0.12 17.0 Yowie ×46.0 (1/758.5)
Morning Prayer Oran 0.060
0.12 17.1 Ze Boota ×54.0 (1/898.2)
Morning Prayer Whitill 0.060
0.12 17.1 Ze Boota ×54.0 (1/898.2)
Lieutenant Gear Whitill 0.057
0.11 18.0 Sand Rappy ×36.0 (1/630.1)
Slicer of Fanatic Oran 0.056
0.11 18.2 Satellite Lizard ×70.0 (1/1241.2)
Black Hound Cuirass Bluefull 0.052
0.10 19.8 Ba Boota ×55.0 (1/1063.9)
Girasole Bluefull 0.051
0.10 20.3 Yowie ×46.0 (1/910.2)
Smartlink Bluefull 0.036
0.07 28.3 Zu ×46.0 (1/1280)
V801 Oran 0.036
0.07 28.3 Zu ×46.0 (1/1280)
Limiter Bluefull 0.021
0.04 48.7 Astark ×50.0 (1/2409.4)
Invisible Guard Oran 0.017
0.03 60.5 Boota ×70.0 (1/4201)

Per hour assumes the run time plus a 30 s reset. The RBR toggle scales the rare roll only (the DAR part of the boost is not modeled); other drop events and Anguish bonuses are not applied. Anguish runs aggregate onto the Ultimate chart.