Hunt: Hollow Wasteland: Desert
Difficulty
Section ID
| Item | Section | Per run | Per hour | Runs to first | From |
|---|---|---|---|---|---|
| Vjaya | Bluefull | 0.142
| 1.61 | 7.5 | Merissa A ×29.9 (1/210.7) |
| Flamberge | Bluefull | 0.060
| 0.68 | 12.5 | Merissa AA ×0.1 (1/2) |
| Ophelie Seize | Bluefull | 0.060
| 0.68 | 12.5 | Pazuzu ×0.1 (1/2) |
| Flamberge | Yellowboze | 0.060
| 0.68 | 12.5 | Merissa AA ×0.1 (1/2) |
| Girasole | Yellowboze | 0.060
| 0.68 | 12.5 | Pazuzu ×0.1 (1/2) |
| Rianov 303SNR-1 | Yellowboze | 0.037
| 0.42 | 27.2 | Yowie ×17.0 (1/455.1) |
| Berdysh | Bluefull | 0.033
| 0.38 | 30.5 | Goran Detonator ×15.0 (1/450.1) |
| Asuka | Yellowboze | 0.033
| 0.38 | 30.5 | Goran Detonator ×15.0 (1/450.1) |
| Photon Crystal | Bluefull | 0.033
| 0.37 | 31.0 | Satellite Lizard ×28.0 (1/853.3) |
| Photon Crystal | Yellowboze | 0.033
| 0.37 | 31.0 | Satellite Lizard ×28.0 (1/853.3) |
| Morning Glory | Yellowboze | 0.028
| 0.31 | 36.8 | Merissa A ×29.9 (1/1083.6) |
| Maguwa | Bluefull | 0.022
| 0.25 | 45.3 | Sand Rappy ×13.0 (1/585.1) |
| Maguwa | Yellowboze | 0.022
| 0.25 | 45.3 | Sand Rappy ×13.0 (1/585.1) |
| Heavenly/Body | Bluefull | 0.020
| 0.23 | 36.6 | Del Rappy ×0.0 (1/2) |
| Heavenly/Luck | Yellowboze | 0.020
| 0.23 | 36.6 | Del Rappy ×0.0 (1/2) |
| Lieutenant Mantle | Bluefull | 0.019
| 0.22 | 52.3 | Goran ×33.0 (1/1706.7) |
| Lieutenant Mantle | Yellowboze | 0.019
| 0.22 | 52.3 | Goran ×33.0 (1/1706.7) |
| Heavenly/Power | Yellowboze | 0.019
| 0.22 | 52.5 | Zu ×17.9 (1/930.9) |
| Girasole | Bluefull | 0.019
| 0.21 | 54.0 | Yowie ×17.0 (1/910.2) |
| Swordsman Lore | Yellowboze | 0.015
| 0.17 | 67.0 | Girtablulu ×5.9 (1/393.9) |
| Smartlink | Bluefull | 0.014
| 0.16 | 72.1 | Zu ×17.9 (1/1280) |
| Congeal Cloak | Bluefull | 0.013
| 0.15 | 76.5 | Pyro Goran ×22.0 (1/1671.8) |
| Select Cloak | Yellowboze | 0.013
| 0.15 | 76.5 | Pyro Goran ×22.0 (1/1671.8) |
| Nei's Claw | Bluefull | 0.00072
| 0.0082 | 1384.2 | Girtablulu ×5.9 (1/8192) |
Per hour assumes the run time plus a 30 s reset. The RBR toggle scales the rare roll only (the DAR part of the boost is not modeled); other drop events and Anguish bonuses are not applied. Anguish runs aggregate onto the Ultimate chart.