Hunt: Hollow Wasteland: Desert

Difficulty
Enemy counts newest 25 runs, mean time 4:47.190

RBR boost applied: rare rates ×1.15. The 1/X rates in the enemy column stay at chart base.

Item Per run Per hour Runs to first From
Final Impact 0.276
3.13 4.1 Zu ×17.9 (1/182.9) · Merissa A ×29.9 (1/210.7)
Rage d'Ame 0.069
0.78 10.2 Merissa AA ×0.1 (1/2)
L&K38 Combat 0.069
0.78 10.2 Pazuzu ×0.1 (1/2)
Flame Visit 0.036
0.41 28.2 Goran ×33.0 (1/1050.3)
Rianov 303SNR-4 0.033
0.37 30.8 Satellite Lizard ×28.0 (1/975.2)
Photon Crystal 0.026
0.29 39.3 Yowie ×17.0 (1/758.5)
Lieutenant Gear 0.024
0.27 42.5 Sand Rappy ×13.0 (1/630.1)
Heavenly/Legs 0.023
0.26 29.7 Del Rappy ×0.0 (1/2)
Limiter 0.017
0.20 58.3 Girtablulu ×5.9 (1/393.9)
Lieutenant Mantle 0.015
0.17 66.6 Pyro Goran ×22.0 (1/1671.8)
Liberta Kit 0.007
0.08 136.2 Goran Detonator ×15.0 (1/2340.6)

Per hour assumes the run time plus a 30 s reset. The RBR toggle scales the rare roll only (the DAR part of the boost is not modeled); other drop events and Anguish bonuses are not applied. Anguish runs aggregate onto the Ultimate chart.