Hunt: Scarlet Realm #2

Difficulty
Enemy counts newest 25 runs, mean time 9:42.129
Item Per run Per hour Runs to first From
Silence Claw 0.600
3.53 2.2 Vulmer ×128.0 (1/213.3)
Branch of Pakupaku 0.068
0.40 15.3 Govulmer ×61.0 (1/900.2)
Sange 0.060
0.35 12.5 Mil Lily ×0.1 (1/2)
Red Scorpio 0.042
0.25 24.4 Nano Dragon ×24.0 (1/572.9)
Red Sword 0.017
0.10 58.8 Melqueek ×36.0 (1/2100.5)
Guard Wave 0.010
0.06 96.5 Ob Lily ×42.7 (1/4096)
Heart of Tension Blaster 0.004
0.03 225.2 Pan Arms ×18.0 (1/4045.4)
Final Impact 0.00084
0.0050 1183.0 Pofuilly Slime ×0.2 (1/237)
Alive Aqhu 0.00056
0.0033 1771.7 Hidoom ×0.1 (1/142.2)
Justy-23ST 0.00056
0.0033 1771.7 Migium ×0.1 (1/142.2)
Heaven Punisher 0.000089
0.00052 11215.2 Crimson Assassin ×17.0 (1/190650.2)

Per hour assumes the run time plus a 30 s reset. The RBR toggle scales the rare roll only (the DAR part of the boost is not modeled); other drop events and Anguish bonuses are not applied. Anguish runs aggregate onto the Ultimate chart.