Hunt: Scarlet Realm #2

Difficulty
Enemy counts newest 25 runs, mean time 9:42.129
Item Section Per run Per hour Runs to first From
Storm Wand: Indra Pinkal 0.767
4.51 1.9 Ob Lily ×42.7 (1/256) · Vulmer ×128.0 (1/213.3) · Hidoom ×0.1 (1/142.2)
Gae Bolg Viridia 0.600
3.53 2.2 Vulmer ×128.0 (1/213.3)
Vjaya Bluefull 0.600
3.53 2.2 Vulmer ×128.0 (1/213.3)
Final Impact Viridia 0.500
2.94 2.5 Ob Lily ×42.7 (1/256) · Govulmer ×61.0 (1/182.9)
Silence Claw Pinkal 0.334
1.96 3.5 Govulmer ×61.0 (1/182.9)
Yamato Pinkal 0.253
1.49 4.4 Pan Arms ×18.0 (1/71.1)
Guilty Light Pinkal 0.206
1.21 5.3 Nano Dragon ×24.0 (1/116.4)
Gae Bolg Bluefull 0.167
0.98 6.5 Ob Lily ×42.7 (1/256) · Migium ×0.1 (1/142.2)
Branch of Pakupaku Bluefull 0.068
0.40 15.3 Govulmer ×61.0 (1/900.2)
Heavenly/Power Viridia 0.060
0.35 12.5 Mil Lily ×0.1 (1/2)
Demolition Comet Bluefull 0.060
0.35 12.5 Mil Lily ×0.1 (1/2)
Sange Viridia 0.051
0.30 19.9 Pan Arms ×18.0 (1/350.1)
P-arm's Arms Bluefull 0.051
0.30 19.9 Pan Arms ×18.0 (1/350.1)
Red Sword Viridia 0.042
0.25 24.4 Nano Dragon ×24.0 (1/572.9)
Heavenly/Arms Pinkal 0.037
0.22 22.7 Mil Lily ×0.1 (1/3.2)
Red Partisan Bluefull 0.030
0.17 34.2 Crimson Assassin ×17.0 (1/572.9)
Technical Crozier Pinkal 0.030
0.17 34.2 Crimson Assassin ×17.0 (1/572.9)
Branch of Pakupaku Pinkal 0.017
0.10 58.8 Melqueek ×36.0 (1/2100.5)
Kasami Bracer Bluefull 0.013
0.08 78.1 Nano Dragon ×24.0 (1/1861.8)
Cure/Confuse Bluefull 0.011
0.06 95.3 Melqueek ×36.0 (1/3413.3)
V101 Viridia 0.007
0.04 135.3 Crimson Assassin ×17.0 (1/2291.5)
Stag Cutlery Viridia 0.00084
0.0050 1183.0 Pofuilly Slime ×0.2 (1/237)
Stag Cutlery Bluefull 0.00084
0.0050 1183.0 Pofuilly Slime ×0.2 (1/237)
Mahu Viridia 0.00056
0.0033 1771.7 Hidoom ×0.1 (1/142.2)
Yamato Viridia 0.00056
0.0033 1771.7 Migium ×0.1 (1/142.2)
Mahu Bluefull 0.00056
0.0033 1771.7 Hidoom ×0.1 (1/142.2)
Gae Bolg Pinkal 0.00056
0.0033 1771.7 Migium ×0.1 (1/142.2)
Yasha Viridia 0.00054
0.0031 1867.6 Melqueek ×36.0 (1/67216.4)
Lavis Cannon Pinkal 0.000005
0.000031 186710.0 Pofuilly Slime ×0.2 (1/37342.4)

Per hour assumes the run time plus a 30 s reset. The RBR toggle scales the rare roll only (the DAR part of the boost is not modeled); other drop events and Anguish bonuses are not applied. Anguish runs aggregate onto the Ultimate chart.