Hunt: Scarlet Realm #2
Difficulty
Section ID
| Item | Per run | Per hour | Runs to first | From |
|---|---|---|---|---|
| Guilty Light | 0.600
| 3.53 | 2.2 | Vulmer ×128.0 (1/213.3) |
| Demolition Comet | 0.060
| 0.35 | 12.5 | Mil Lily ×0.1 (1/2) |
| Sange | 0.051
| 0.30 | 19.9 | Pan Arms ×18.0 (1/350.1) |
| Red Slicer | 0.042
| 0.25 | 24.4 | Nano Dragon ×24.0 (1/572.9) |
| Sacred Guard | 0.042
| 0.25 | 24.5 | Govulmer ×61.0 (1/1462.9) |
| Cure/Poison | 0.034
| 0.20 | 30.0 | Ob Lily ×42.7 (1/1260.3) |
| Asuka | 0.030
| 0.17 | 34.2 | Crimson Assassin ×17.0 (1/572.9) |
| Red Sword | 0.017
| 0.10 | 58.8 | Melqueek ×36.0 (1/2100.5) |
| Cure/Confuse | 0.00011
| 0.00067 | 8746.7 | Hidoom ×0.1 (1/700.2) |
| Hero/Ability | 0.00011
| 0.00067 | 8746.7 | Migium ×0.1 (1/700.2) |
| Guard Wave | 0.00011
| 0.00062 | 9479.5 | Pofuilly Slime ×0.2 (1/1896.3) |
Per hour assumes the run time plus a 30 s reset. The RBR toggle scales the rare roll only (the DAR part of the boost is not modeled); other drop events and Anguish bonuses are not applied. Anguish runs aggregate onto the Ultimate chart.