Hunt: Scarlet Realm #2

Difficulty
Enemy counts newest 25 runs, mean time 9:42.129
Item Per run Per hour Runs to first From
Guilty Light 0.600
3.53 2.2 Vulmer ×128.0 (1/213.3)
Demolition Comet 0.060
0.35 12.5 Mil Lily ×0.1 (1/2)
Sange 0.051
0.30 19.9 Pan Arms ×18.0 (1/350.1)
Red Slicer 0.042
0.25 24.4 Nano Dragon ×24.0 (1/572.9)
Sacred Guard 0.042
0.25 24.5 Govulmer ×61.0 (1/1462.9)
Cure/Poison 0.034
0.20 30.0 Ob Lily ×42.7 (1/1260.3)
Asuka 0.030
0.17 34.2 Crimson Assassin ×17.0 (1/572.9)
Red Sword 0.017
0.10 58.8 Melqueek ×36.0 (1/2100.5)
Cure/Confuse 0.00011
0.00067 8746.7 Hidoom ×0.1 (1/700.2)
Hero/Ability 0.00011
0.00067 8746.7 Migium ×0.1 (1/700.2)
Guard Wave 0.00011
0.00062 9479.5 Pofuilly Slime ×0.2 (1/1896.3)

Per hour assumes the run time plus a 30 s reset. The RBR toggle scales the rare roll only (the DAR part of the boost is not modeled); other drop events and Anguish bonuses are not applied. Anguish runs aggregate onto the Ultimate chart.