Hunt: Scarlet Realm #2
Difficulty
Section ID
RBR boost applied: rare rates ×1.25. The 1/X rates in the enemy column stay at chart base.
| Item | Per run | Per hour | Runs to first | From |
|---|---|---|---|---|
| Gae Bolg | 0.750
| 4.41 | 1.9 | Vulmer ×128.0 (1/213.3) |
| Final Impact | 0.625
| 3.68 | 2.1 | Ob Lily ×42.7 (1/256) · Govulmer ×61.0 (1/182.9) |
| Heavenly/Power | 0.075
| 0.44 | 9.0 | Mil Lily ×0.1 (1/2) |
| Sange | 0.064
| 0.38 | 16.0 | Pan Arms ×18.0 (1/350.1) |
| Red Sword | 0.052
| 0.31 | 19.6 | Nano Dragon ×24.0 (1/572.9) |
| V101 | 0.009
| 0.05 | 108.3 | Crimson Assassin ×17.0 (1/2291.5) |
| Stag Cutlery | 0.001
| 0.0062 | 946.0 | Pofuilly Slime ×0.2 (1/237) |
| Mahu | 0.00070
| 0.0041 | 1416.2 | Hidoom ×0.1 (1/142.2) |
| Yamato | 0.00070
| 0.0041 | 1416.2 | Migium ×0.1 (1/142.2) |
| Yasha | 0.00067
| 0.0039 | 1494.2 | Melqueek ×36.0 (1/67216.4) |
Per hour assumes the run time plus a 30 s reset. The RBR toggle scales the rare roll only (the DAR part of the boost is not modeled); other drop events and Anguish bonuses are not applied. Anguish runs aggregate onto the Ultimate chart.