Hunt: Scarlet Realm #2

Difficulty
Enemy counts newest 25 runs, mean time 9:42.129

RBR boost applied: rare rates ×1.25. The 1/X rates in the enemy column stay at chart base.

Item Per run Per hour Runs to first From
Gae Bolg 0.750
4.41 1.9 Vulmer ×128.0 (1/213.3)
Final Impact 0.625
3.68 2.1 Ob Lily ×42.7 (1/256) · Govulmer ×61.0 (1/182.9)
Heavenly/Power 0.075
0.44 9.0 Mil Lily ×0.1 (1/2)
Sange 0.064
0.38 16.0 Pan Arms ×18.0 (1/350.1)
Red Sword 0.052
0.31 19.6 Nano Dragon ×24.0 (1/572.9)
V101 0.009
0.05 108.3 Crimson Assassin ×17.0 (1/2291.5)
Stag Cutlery 0.001
0.0062 946.0 Pofuilly Slime ×0.2 (1/237)
Mahu 0.00070
0.0041 1416.2 Hidoom ×0.1 (1/142.2)
Yamato 0.00070
0.0041 1416.2 Migium ×0.1 (1/142.2)
Yasha 0.00067
0.0039 1494.2 Melqueek ×36.0 (1/67216.4)

Per hour assumes the run time plus a 30 s reset. The RBR toggle scales the rare roll only (the DAR part of the boost is not modeled); other drop events and Anguish bonuses are not applied. Anguish runs aggregate onto the Ultimate chart.