Hunt: Scarlet Realm #2
Difficulty
Section ID
RBR boost applied: rare rates ×1.20. The 1/X rates in the enemy column stay at chart base.
| Item | Per run | Per hour | Runs to first | From |
|---|---|---|---|---|
| Gae Bolg | 0.720
| 4.24 | 1.9 | Vulmer ×128.0 (1/213.3) |
| Final Impact | 0.600
| 3.53 | 2.2 | Ob Lily ×42.7 (1/256) · Govulmer ×61.0 (1/182.9) |
| Heavenly/Power | 0.072
| 0.42 | 9.6 | Mil Lily ×0.1 (1/2) |
| Sange | 0.062
| 0.36 | 16.7 | Pan Arms ×18.0 (1/350.1) |
| Red Sword | 0.050
| 0.30 | 20.4 | Nano Dragon ×24.0 (1/572.9) |
| V101 | 0.009
| 0.05 | 112.8 | Crimson Assassin ×17.0 (1/2291.5) |
| Stag Cutlery | 0.001
| 0.0060 | 985.5 | Pofuilly Slime ×0.2 (1/237) |
| Mahu | 0.00068
| 0.0040 | 1475.5 | Hidoom ×0.1 (1/142.2) |
| Yamato | 0.00068
| 0.0040 | 1475.5 | Migium ×0.1 (1/142.2) |
| Yasha | 0.00064
| 0.0038 | 1556.4 | Melqueek ×36.0 (1/67216.4) |
Per hour assumes the run time plus a 30 s reset. The RBR toggle scales the rare roll only (the DAR part of the boost is not modeled); other drop events and Anguish bonuses are not applied. Anguish runs aggregate onto the Ultimate chart.