Hunt: Scarlet Realm #2
Difficulty
Section ID
| Item | Per run | Per hour | Runs to first | From |
|---|---|---|---|---|
| Gae Bolg | 0.600
| 3.53 | 2.2 | Vulmer ×128.0 (1/213.3) |
| Final Impact | 0.500
| 2.94 | 2.5 | Ob Lily ×42.7 (1/256) · Govulmer ×61.0 (1/182.9) |
| Heavenly/Power | 0.060
| 0.35 | 12.5 | Mil Lily ×0.1 (1/2) |
| Sange | 0.051
| 0.30 | 19.9 | Pan Arms ×18.0 (1/350.1) |
| Red Sword | 0.042
| 0.25 | 24.4 | Nano Dragon ×24.0 (1/572.9) |
| V101 | 0.007
| 0.04 | 135.3 | Crimson Assassin ×17.0 (1/2291.5) |
| Stag Cutlery | 0.00084
| 0.0050 | 1183.0 | Pofuilly Slime ×0.2 (1/237) |
| Mahu | 0.00056
| 0.0033 | 1771.7 | Hidoom ×0.1 (1/142.2) |
| Yamato | 0.00056
| 0.0033 | 1771.7 | Migium ×0.1 (1/142.2) |
| Yasha | 0.00054
| 0.0031 | 1867.6 | Melqueek ×36.0 (1/67216.4) |
Per hour assumes the run time plus a 30 s reset. The RBR toggle scales the rare roll only (the DAR part of the boost is not modeled); other drop events and Anguish bonuses are not applied. Anguish runs aggregate onto the Ultimate chart.