Hunt: Scarlet Realm #2

Difficulty
Enemy counts newest 25 runs, mean time 9:42.129
Item Per run Per hour Runs to first From
Gae Bolg 0.600
3.53 2.2 Vulmer ×128.0 (1/213.3)
Final Impact 0.500
2.94 2.5 Ob Lily ×42.7 (1/256) · Govulmer ×61.0 (1/182.9)
Heavenly/Power 0.060
0.35 12.5 Mil Lily ×0.1 (1/2)
Sange 0.051
0.30 19.9 Pan Arms ×18.0 (1/350.1)
Red Sword 0.042
0.25 24.4 Nano Dragon ×24.0 (1/572.9)
V101 0.007
0.04 135.3 Crimson Assassin ×17.0 (1/2291.5)
Stag Cutlery 0.00084
0.0050 1183.0 Pofuilly Slime ×0.2 (1/237)
Mahu 0.00056
0.0033 1771.7 Hidoom ×0.1 (1/142.2)
Yamato 0.00056
0.0033 1771.7 Migium ×0.1 (1/142.2)
Yasha 0.00054
0.0031 1867.6 Melqueek ×36.0 (1/67216.4)

Per hour assumes the run time plus a 30 s reset. The RBR toggle scales the rare roll only (the DAR part of the boost is not modeled); other drop events and Anguish bonuses are not applied. Anguish runs aggregate onto the Ultimate chart.