Hunt: Endless Nightmare #4

Difficulty
Enemy counts newest 1 run, mean time 59:52.410
Item Per run Per hour Runs to first From
Red Mechgun 0.066
0.07 15.8 Merlan ×59.0 (1/900.2)
Morning Glory 0.063
0.06 16.4 Delsaber ×44.0 (1/700.2)
Perfect/Resist 0.050
0.05 20.6 Claw ×85.0 (1/1706.7)
Meteor Cudgel 0.043
0.04 23.8 Arlan ×45.0 (1/1050.3)
Belra's Right Arm 0.040
0.04 25.5 Indi Belra ×28.0 (1/700.2)
Red Slicer 0.040
0.04 25.5 Dark Gunner ×28.0 (1/700.2)
Rico's Glasses 0.033
0.03 30.3 Del-D ×49.0 (1/1462.9)
Rico's Earring 0.022
0.02 45.2 Dark Bringer ×13.0 (1/581.8)
DF Field 0.003
0.0026 379.7 Bulclaw ×6.0 (1/2275.6)
Handgun: Guld 0.00010
0.00010 9602.7 Gran Sorcerer ×3.0 (1/28807)

Per hour assumes the run time plus a 30 s reset. The RBR toggle scales the rare roll only (the DAR part of the boost is not modeled); other drop events and Anguish bonuses are not applied. Anguish runs aggregate onto the Ultimate chart.