Hunt: Endless Nightmare #4

Difficulty
Enemy counts newest 1 run, mean time 59:52.410
Item Section Per run Per hour Runs to first From
Silence Claw Viridia 0.398
0.40 3.0 Claw ×85.0 (1/213.3)
Silence Claw Skyly 0.398
0.40 3.0 Claw ×85.0 (1/213.3)
Gae Bolg Viridia 0.211
0.21 5.2 Arlan ×45.0 (1/213.3)
Dragon Slayer Skyly 0.211
0.21 5.2 Arlan ×45.0 (1/213.3)
Flame Visit Viridia 0.066
0.07 15.8 Merlan ×59.0 (1/900.2)
Red Mechgun Whitill 0.066
0.07 15.8 Merlan ×59.0 (1/900.2)
Morning Glory Whitill 0.063
0.06 16.4 Delsaber ×44.0 (1/700.2)
Red Scorpio Viridia 0.054
0.05 18.9 Del-D ×49.0 (1/900.2)
Perfect/Resist Whitill 0.050
0.05 20.6 Claw ×85.0 (1/1706.7)
Meteor Cudgel Whitill 0.043
0.04 23.8 Arlan ×45.0 (1/1050.3)
God/Body Skyly 0.040
0.04 25.3 Merlan ×59.0 (1/1462.9)
Belra's Right Arm Viridia 0.040
0.04 25.5 Indi Belra ×28.0 (1/700.2)
Belra's Right Arm Whitill 0.040
0.04 25.5 Indi Belra ×28.0 (1/700.2)
Red Slicer Whitill 0.040
0.04 25.5 Dark Gunner ×28.0 (1/700.2)
Bringer's Right Arm Viridia 0.036
0.04 28.0 Dark Bringer ×13.0 (1/358)
Meteor Cudgel Skyly 0.036
0.04 28.0 Dark Bringer ×13.0 (1/358)
Swordsman Lore Viridia 0.034
0.03 30.0 Delsaber ×44.0 (1/1300.3)
Swordsman Lore Skyly 0.034
0.03 30.0 Delsaber ×44.0 (1/1300.3)
Rico's Glasses Whitill 0.033
0.03 30.3 Del-D ×49.0 (1/1462.9)
Rico's Earring Whitill 0.022
0.02 45.2 Dark Bringer ×13.0 (1/581.8)
Luminous Field Viridia 0.012
0.01 81.8 Dark Gunner ×28.0 (1/2275.6)
Sacred Cloth Skyly 0.012
0.01 81.8 Indi Belra ×28.0 (1/2275.6)
Morning Glory Skyly 0.009
0.0085 117.1 Bulclaw ×6.0 (1/700.2)
Sacred Cloth Viridia 0.003
0.0026 379.7 Bulclaw ×6.0 (1/2275.6)
DF Field Whitill 0.003
0.0026 379.7 Bulclaw ×6.0 (1/2275.6)
Lavis Cannon Skyly 0.002
0.0017 588.4 Del-D ×49.0 (1/28807)
Skyly Card Skyly 0.001
0.0012 800.7 Dark Gunner ×28.0 (1/22405.5)
Lavis Cannon Viridia 0.00010
0.00010 9602.7 Gran Sorcerer ×3.0 (1/28807)
Handgun: Guld Whitill 0.00010
0.00010 9602.7 Gran Sorcerer ×3.0 (1/28807)
Psycho Wand Skyly 0.000010
0.000010 99864.7 Gran Sorcerer ×3.0 (1/299593.1)

Per hour assumes the run time plus a 30 s reset. The RBR toggle scales the rare roll only (the DAR part of the boost is not modeled); other drop events and Anguish bonuses are not applied. Anguish runs aggregate onto the Ultimate chart.