Hunt: Endless Nightmare #4

Difficulty
Enemy counts newest 1 run, mean time 59:52.410
Item Section Per run Per hour Runs to first From
Mahu Purplenum 0.398
0.40 3.0 Claw ×85.0 (1/213.3)
Silence Claw Oran 0.398
0.40 3.0 Claw ×85.0 (1/213.3)
Musashi Oran 0.211
0.21 5.2 Arlan ×45.0 (1/213.3)
Delsaber's Left Arm Purplenum 0.097
0.10 10.8 Delsaber ×44.0 (1/455.1)
Delsaber's Left Arm Oran 0.097
0.10 10.8 Delsaber ×44.0 (1/455.1)
Spread Needle Purplenum 0.066
0.07 15.8 Merlan ×59.0 (1/900.2)
Red Mechgun Oran 0.066
0.07 15.8 Merlan ×59.0 (1/900.2)
Red Mechgun Whitill 0.066
0.07 15.8 Merlan ×59.0 (1/900.2)
Morning Glory Whitill 0.063
0.06 16.4 Delsaber ×44.0 (1/700.2)
Red Mechgun Purplenum 0.054
0.05 18.9 Del-D ×49.0 (1/900.2)
Heavenly/Battle Oran 0.054
0.05 18.9 Del-D ×49.0 (1/900.2)
Perfect/Resist Whitill 0.050
0.05 20.6 Claw ×85.0 (1/1706.7)
Guardianna Purplenum 0.043
0.04 23.8 Arlan ×45.0 (1/1050.3)
Meteor Cudgel Whitill 0.043
0.04 23.8 Arlan ×45.0 (1/1050.3)
Heavenly/Arms Purplenum 0.040
0.04 25.5 Indi Belra ×28.0 (1/700.2)
Guardianna Oran 0.040
0.04 25.5 Indi Belra ×28.0 (1/700.2)
Belra's Right Arm Whitill 0.040
0.04 25.5 Indi Belra ×28.0 (1/700.2)
Red Slicer Whitill 0.040
0.04 25.5 Dark Gunner ×28.0 (1/700.2)
Bringer's Right Arm Purplenum 0.036
0.04 28.0 Dark Bringer ×13.0 (1/358)
Rico's Glasses Whitill 0.033
0.03 30.3 Del-D ×49.0 (1/1462.9)
Rico's Earring Whitill 0.022
0.02 45.2 Dark Bringer ×13.0 (1/581.8)
Sacred Guard Purplenum 0.012
0.01 81.8 Dark Gunner ×28.0 (1/2275.6)
Heart of Partisan of Lightning Oran 0.005
0.0046 217.2 Dark Gunner ×28.0 (1/6068.1)
DF Field Purplenum 0.003
0.0026 379.7 Bulclaw ×6.0 (1/2275.6)
Kasami Bracer Oran 0.003
0.0026 379.7 Bulclaw ×6.0 (1/2275.6)
DF Field Whitill 0.003
0.0026 379.7 Bulclaw ×6.0 (1/2275.6)
Prophets of Motav Oran 0.001
0.0011 881.8 Dark Bringer ×13.0 (1/11457.3)
Book of Hitogata Purplenum 0.00010
0.00010 9602.7 Gran Sorcerer ×3.0 (1/28807)
Book of Hitogata Oran 0.00010
0.00010 9602.7 Gran Sorcerer ×3.0 (1/28807)
Handgun: Guld Whitill 0.00010
0.00010 9602.7 Gran Sorcerer ×3.0 (1/28807)

Per hour assumes the run time plus a 30 s reset. The RBR toggle scales the rare roll only (the DAR part of the boost is not modeled); other drop events and Anguish bonuses are not applied. Anguish runs aggregate onto the Ultimate chart.