Hunt: Endless Nightmare #4

Difficulty
Enemy counts newest 1 run, mean time 59:52.410
Item Section Per run Per hour Runs to first From
Cross Scar Greenill 0.398
0.40 3.0 Claw ×85.0 (1/213.3)
Silence Claw Skyly 0.398
0.40 3.0 Claw ×85.0 (1/213.3)
DB's Saber (3069 Torato) Pinkal 0.323
0.32 3.6 Merlan ×59.0 (1/182.9)
Dragon Slayer Skyly 0.211
0.21 5.2 Arlan ×45.0 (1/213.3)
Storm Wand: Indra Pinkal 0.211
0.21 5.2 Arlan ×45.0 (1/213.3)
Silence Claw Pinkal 0.081
0.08 12.9 Claw ×85.0 (1/1050.3)
Spread Needle Greenill 0.066
0.07 15.8 Merlan ×59.0 (1/900.2)
Red Scorpio Greenill 0.043
0.04 23.8 Arlan ×45.0 (1/1050.3)
God/Body Skyly 0.040
0.04 25.3 Merlan ×59.0 (1/1462.9)
Heavenly/Arms Greenill 0.040
0.04 25.5 Indi Belra ×28.0 (1/700.2)
Red Mechgun Greenill 0.040
0.04 25.5 Dark Gunner ×28.0 (1/700.2)
Guardianna Pinkal 0.040
0.04 25.5 Indi Belra ×28.0 (1/700.2)
Morning Glory Pinkal 0.040
0.04 25.5 Dark Gunner ×28.0 (1/700.2)
Monkey King Bar Greenill 0.036
0.04 28.0 Dark Bringer ×13.0 (1/358)
Meteor Cudgel Skyly 0.036
0.04 28.0 Dark Bringer ×13.0 (1/358)
Bringer's Right Arm Pinkal 0.036
0.04 28.0 Dark Bringer ×13.0 (1/358)
Swordsman Lore Skyly 0.034
0.03 30.0 Delsaber ×44.0 (1/1300.3)
Swordsman Lore Pinkal 0.034
0.03 30.0 Delsaber ×44.0 (1/1300.3)
DF Field Greenill 0.017
0.02 60.2 Del-D ×49.0 (1/2925.7)
DF Field Pinkal 0.017
0.02 60.2 Del-D ×49.0 (1/2925.7)
Sacred Cloth Skyly 0.012
0.01 81.8 Indi Belra ×28.0 (1/2275.6)
Morning Glory Skyly 0.009
0.0085 117.1 Bulclaw ×6.0 (1/700.2)
Cure/Paralysis Greenill 0.005
0.0052 190.1 Bulclaw ×6.0 (1/1137.8)
Sorcerer's Right Arm Pinkal 0.003
0.0033 300.4 Gran Sorcerer ×3.0 (1/900.2)
Agito (1975) Greenill 0.002
0.0020 509.7 Delsaber ×44.0 (1/22405.5)
Lavis Cannon Skyly 0.002
0.0017 588.4 Del-D ×49.0 (1/28807)
Skyly Card Skyly 0.001
0.0012 800.7 Dark Gunner ×28.0 (1/22405.5)
Evil Curst Pinkal 0.00027
0.00027 3734.7 Bulclaw ×6.0 (1/22405.5)
Psycho Wand Greenill 0.000010
0.000010 99864.7 Gran Sorcerer ×3.0 (1/299593.1)
Psycho Wand Skyly 0.000010
0.000010 99864.7 Gran Sorcerer ×3.0 (1/299593.1)

Per hour assumes the run time plus a 30 s reset. The RBR toggle scales the rare roll only (the DAR part of the boost is not modeled); other drop events and Anguish bonuses are not applied. Anguish runs aggregate onto the Ultimate chart.