Hunt: Endless Nightmare #2

Difficulty
Enemy counts newest 2 runs, mean time 11:49.024
Item Per run Per hour Runs to first From
Guilty Light 0.677
3.30 2.0 Vulmer ×144.5 (1/213.3)
Asuka 0.033
0.16 30.6 Crimson Assassin ×19.0 (1/572.9)
Sacred Guard 0.028
0.14 35.7 Govulmer ×41.5 (1/1462.9)
Cure/Poison 0.019
0.09 53.0 Ob Lily ×24.0 (1/1260.3)
Red Sword 0.013
0.06 78.3 Melqueek ×27.0 (1/2100.5)
Red Slicer 0.009
0.04 115.0 Nano Dragon ×5.0 (1/572.9)
Guard Wave 0.001
0.0051 948.4 Pofuilly Slime ×2.0 (1/1896.3)

Per hour assumes the run time plus a 30 s reset. The RBR toggle scales the rare roll only (the DAR part of the boost is not modeled); other drop events and Anguish bonuses are not applied. Anguish runs aggregate onto the Ultimate chart.