Hunt: Endless Nightmare #2

Difficulty
Enemy counts newest 2 runs, mean time 11:49.024

RBR boost applied: rare rates ×1.25. The 1/X rates in the enemy column stay at chart base.

Item Per run Per hour Runs to first From
Gae Bolg 0.847
4.13 1.7 Vulmer ×144.5 (1/213.3)
Final Impact 0.401
1.95 3.0 Ob Lily ×24.0 (1/256) · Govulmer ×41.5 (1/182.9)
Red Sword 0.011
0.05 92.1 Nano Dragon ×5.0 (1/572.9)
Stag Cutlery 0.011
0.05 95.1 Pofuilly Slime ×2.0 (1/237)
V101 0.010
0.05 97.0 Crimson Assassin ×19.0 (1/2291.5)
Yasha 0.00050
0.0024 1992.1 Melqueek ×27.0 (1/67216.4)

Per hour assumes the run time plus a 30 s reset. The RBR toggle scales the rare roll only (the DAR part of the boost is not modeled); other drop events and Anguish bonuses are not applied. Anguish runs aggregate onto the Ultimate chart.