Hunt: Sweep-up Operation #1
Difficulty
Section ID
| Item | Section | Per run | Per hour | Runs to first | From |
|---|---|---|---|---|---|
| Trimate | Viridia | 5.455
| 75.43 | 1.0 | Hildelt ×12.0 (1/2.2) |
| Trimate | Greenill | 5.455
| 75.43 | 1.0 | Hildelt ×12.0 (1/2.2) |
| Trimate | Bluefull | 5.455
| 75.43 | 1.0 | Hildelt ×12.0 (1/2.2) |
| Trimate | Purplenum | 5.455
| 75.43 | 1.0 | Hildelt ×12.0 (1/2.2) |
| Sol Atomizer | Purplenum | 3.736
| 51.67 | 1.0 | Gulgus-gue ×8.0 (1/758.5) · Tollaw ×19.0 (1/5.1) |
| Sol Atomizer | Viridia | 3.725
| 51.52 | 1.0 | Tollaw ×19.0 (1/5.1) |
| Sol Atomizer | Greenill | 3.725
| 51.52 | 1.0 | Tollaw ×19.0 (1/5.1) |
| Sol Atomizer | Bluefull | 3.725
| 51.52 | 1.0 | Tollaw ×19.0 (1/5.1) |
| Scape Doll | Viridia | 0.011
| 0.15 | 95.3 | Gulgus-gue ×8.0 (1/758.5) |
| Star Atomizer | Greenill | 0.011
| 0.15 | 95.3 | Gulgus-gue ×8.0 (1/758.5) |
| Rappy's Wing | Viridia | 0.003
| 0.05 | 303.9 | El Rappy ×24.0 (1/7281.8) |
| Rappy's Wing | Greenill | 0.003
| 0.05 | 303.9 | El Rappy ×24.0 (1/7281.8) |
| Rappy's Wing | Bluefull | 0.003
| 0.05 | 303.9 | El Rappy ×24.0 (1/7281.8) |
| Rappy's Wing | Purplenum | 0.003
| 0.05 | 303.9 | El Rappy ×24.0 (1/7281.8) |
| Booma's Right Arm | Viridia | 0.003
| 0.04 | 322.0 | Bartle ×26.0 (1/8359.2) |
| Booma's Right Arm | Greenill | 0.003
| 0.04 | 322.0 | Bartle ×26.0 (1/8359.2) |
| Booma's Right Arm | Bluefull | 0.003
| 0.04 | 322.0 | Bartle ×26.0 (1/8359.2) |
| Booma's Right Arm | Purplenum | 0.003
| 0.04 | 322.0 | Bartle ×26.0 (1/8359.2) |
| Gobooma's Right Arm | Viridia | 0.001
| 0.02 | 890.9 | Barble ×23.0 (1/20480) |
| Gobooma's Right Arm | Greenill | 0.001
| 0.02 | 890.9 | Barble ×23.0 (1/20480) |
| Gobooma's Right Arm | Bluefull | 0.001
| 0.02 | 890.9 | Barble ×23.0 (1/20480) |
| Gobooma's Right Arm | Purplenum | 0.001
| 0.02 | 890.9 | Barble ×23.0 (1/20480) |
| Scape Doll | Bluefull | 0.00077
| 0.01 | 1300.8 | Gulgus-gue ×8.0 (1/10402.5) |
Per hour assumes the run time plus a 30 s reset. The RBR toggle scales the rare roll only (the DAR part of the boost is not modeled); other drop events and Anguish bonuses are not applied. Anguish runs aggregate onto the Ultimate chart.