Scarlet Realm #2 - compare

tpot_pso · Ultimate · 4P / No PB · 3 deaths · 2026-07-12
HUcast teapot / FOmarl Zobooma / FOmar Light / RAcast Surri
-6:05.956

run B vs run A ⇄ Swap A/B

_monaou · Ultimate · 4P / No PB · 0 deaths · 2026-07-17
HUcast コイキング / HUcast teapot / FOmar Emiya / RAcast HTT

Telemetry

Rooms

Rooms are matched by their order through the quest (same room, same visit). Δ columns read run B minus run A: Δ enter is the accumulated gap when each run reaches that door, Δ stay the room's own difference - negative means run B was faster. † marks a death in that room. Click a row to jump each video to its run's own entry into that room.

# Area Enter A Enter B Δ enter Stay A Stay B Δ stay Kills A Kills B
1 Cave 2 · room 122 · A only 0:00 0:02 0
2 Cave 2 · room 11 0:02 0:00 -0:02 0:05 0:08 +0:03 0 0
3 Cave 2 · room 2 · A only 0:07 0:06 0
4 Cave 2 · room 11 · A only 0:13 0:14 3
5 Cave 2 · room 21 0:27 0:08 -0:19 0:19 0:16 -0:03 9 12
6 Cave 2 · room 10 0:46 0:24 -0:22 0:07 0:05 -0:02 0 0
7 Cave 2 · room 120 · A only 0:53 0:05 0
8 Cave 2 · room 20 · B only 0:29 0:26 25
9 Cave 2 · room 22 · A only 0:58 0:23 13
10 Cave 2 · room 15 · B only 0:55 0:14 12
11 Cave 2 · room 7 · A only 1:21 0:03 1
12 Cave 2 · room 1 · B only 1:09 0:02 0
13 Cave 2 · room 10 · A only 1:24 0:07 3
14 Pioneer II · room 20 · B only 1:11 0:03 0
15 Cave 2 · room 125 · A only 1:31 0:11 4
16 Cave 2 · room 16 · A only 1:42 0:35 17
17 Cave 2 · room 8 · A only 2:17 0:02 0
18 Cave 2 · room 10 · A only 2:19 0:02 0
19 Cave 2 · room 60 2:21 1:14 -1:07 0:07 0:07 ±0:00 0 0
20 Cave 2 · room 111 2:28 1:21 -1:07 0:05 0:05 ±0:00 0 0
21 Cave 2 · room 45 2:33 1:26 -1:07 0:26 0:17 -0:09 11 11
22 Cave 2 · room 203 2:59 1:43 -1:16 0:04 0:05 +0:01 0 0
23 Cave 2 · room 6 3:03 1:48 -1:15 0:03 0:02 -0:01 0 0
24 Cave 2 · room 3 3:06 1:50 -1:16 0:03 0:04 +0:01 0 0
25 Cave 2 · room 13 3:09 1:54 -1:15 0:18 0:10 -0:08 7 7
26 Cave 2 · room 124 3:27 2:04 -1:23 0:05 0:05 ±0:00 0 0
27 Cave 2 · room 45 3:32 2:09 -1:23 0:04 0:04 ±0:00 0 0
28 Cave 2 · room 202 3:36 2:13 -1:23 0:05 0:04 -0:01 0 0
29 Cave 2 · room 112 3:41 2:17 -1:24 0:07 0:07 ±0:00 2 2
30 Cave 2 · room 40 3:48 2:24 -1:24 0:36 0:21 -0:15 18 18
31 Cave 2 · room 35 4:24 2:45 -1:39 0:21 0:15 -0:06 10 10
32 Cave 2 · room 110 4:45 3:00 -1:45 0:13 0:06 -0:07 2 2
33 Cave 2 · room 201 4:58 3:06 -1:52 0:05 0:04 -0:01 0 0
34 Cave 2 · room 102 5:03 3:10 -1:53 0:02 0:02 ±0:00 0 0
35 Cave 2 · room 30 5:05 3:12 -1:53 0:21 0:17 -0:04 13 13
36 Cave 2 · room 123 5:26 3:29 -1:57 0:04 0:05 +0:01 0 0
37 Cave 2 · room 23 5:30 3:34 -1:56 0:26 0:17 -0:09 14 14
38 Cave 2 · room 14 5:56 3:51 -2:05 0:29 0:17 -0:12 19 19
39 Cave 2 · room 4 6:25 4:08 -2:17 0:03 0:03 ±0:00 0 0
40 Cave 3 · room 4 · B only 4:11 0:01 0
41 Cave 3 · room 13 6:28 4:12 -2:16 0:02 0:02 ±0:00 0 0
42 Cave 3 · room 210 6:30 4:14 -2:16 0:05 0:05 ±0:00 0 0
43 Cave 3 · room 40 6:35 4:19 -2:16 0:34 0:17 -0:17 13 13
44 Cave 3 · room 151 7:09 4:36 -2:33 0:05 0:04 -0:01 0 0
45 Cave 3 · room 31 7:14 4:40 -2:34 0:16 0:10 -0:06 7 7
46 Cave 3 · room 112 7:30 4:50 -2:40 0:03 0:03 ±0:00 0 0
47 Cave 3 · room 60 7:33 4:53 -2:40 0:19 0:10 -0:09 9 9
48 Cave 3 · room 153 7:52 5:03 -2:49 0:04 0:04 ±0:00 0 0
49 Cave 3 · room 70 7:56 5:07 -2:49 0:37 0:18 -0:19 14 14
50 Cave 3 · room 53 8:33 5:25 -3:08 0:39 0:25 -0:14 18 18
51 Cave 3 · room 11 9:12 5:50 -3:22 0:02 0:03 +0:01 0 0
52 Cave 3 · room 40 9:14 5:53 -3:21 0:16 0:09 -0:07 5 5
53 Cave 3 · room 201 9:30 6:02 -3:28 0:05 0:05 ±0:00 0 0
54 Cave 3 · room 51 9:35 6:07 -3:28 1:07 0:33 -0:34 23 21
55 Cave 3 · room 21 10:42 6:40 -4:02 0:31 0:19 -0:12 16 16
56 Cave 3 · room 61 11:13 6:59 -4:14 0:08 0:06 -0:02 0 0
57 Cave 3 · room 71 11:21 7:05 -4:16 1:33 0:45 -0:48 33 31
58 Cave 3 · room 110 12:54 7:50 -5:04 0:03 0:04 +0:01 0 0
59 Cave 3 · room 54 12:57 7:54 -5:03 1:53 0:51 -1:02 51 51
Total 14:50 8:45 -6:05 335 330

Timeline

Pioneer II (B)Cave 2 (B)Died (A)Cave 3 (B)Died (A)Cave 3 (A)Finish (B)Died (A)Finish (A)
2:004:006:00 8:0010:0012:00 14:00

Run A is solid, run B dashed; each pair of lines shares one scale. Hover for exact values, click the legend to show or hide a series.