Scarlet Realm #2 - compare

_monaou · Ultimate · 4P / No PB · 0 deaths · 2026-07-17
HUcast コイキング / HUcast teapot / FOmar Emiya / RAcast HTT
+5:26.602

run B vs run A ⇄ Swap A/B

tpot_pso · Ultimate · 4P / No PB · 1 death · 2026-07-13
HUcast teapot / FOnewearl 少年游 / RAmarl adela / HUmar Akula

Telemetry

Rooms

Rooms are matched by their order through the quest (same room, same visit). Δ columns read run B minus run A: Δ enter is the accumulated gap when each run reaches that door, Δ stay the room's own difference - negative means run B was faster. † marks a death in that room. Click a row to jump each video to its run's own entry into that room.

# Area Enter A Enter B Δ enter Stay A Stay B Δ stay Kills A Kills B
1 Cave 2 · room 11 0:00 0:00 ±0:00 0:08 0:03 -0:05 0 0
2 Cave 2 · room 2 · B only 0:03 0:05 0
3 Cave 2 · room 11 · B only 0:08 0:05 2
4 Cave 2 · room 21 0:08 0:13 +0:05 0:16 0:25 +0:09 12 10
5 Cave 2 · room 10 0:24 0:38 +0:14 0:05 0:05 ±0:00 0 0
6 Cave 2 · room 20 · A only 0:29 0:26 25
7 Cave 2 · room 125 · B only 0:43 0:10 3
8 Cave 2 · room 15 · A only 0:55 0:14 12
9 Cave 2 · room 16 · B only 0:53 0:29 22
10 Cave 2 · room 1 · A only 1:09 0:02 0
11 Cave 2 · room 8 · B only 1:22 0:03 0
12 Pioneer II · room 20 · A only 1:11 0:03 0
13 Cave 2 · room 10 · B only 1:25 0:07 1
14 Cave 2 · room 120 · B only 1:32 0:05 0
15 Cave 2 · room 22 · B only 1:37 0:24 12
16 Cave 2 · room 7 · B only 2:01 0:03 0
17 Cave 2 · room 10 · B only 2:04 0:02 0
18 Cave 2 · room 60 1:14 2:06 +0:52 0:07 0:07 ±0:00 0 0
19 Cave 2 · room 111 1:21 2:13 +0:52 0:05 0:05 ±0:00 0 0
20 Cave 2 · room 45 1:26 2:18 +0:52 0:17 0:24 +0:07 11 11
21 Cave 2 · room 203 1:43 2:42 +0:59 0:05 0:04 -0:01 0 0
22 Cave 2 · room 6 1:48 2:46 +0:58 0:02 0:03 +0:01 0 0
23 Cave 2 · room 3 1:50 2:49 +0:59 0:04 0:03 -0:01 0 0
24 Cave 2 · room 13 1:54 2:52 +0:58 0:10 0:15 +0:05 7 7
25 Cave 2 · room 124 2:04 3:07 +1:03 0:05 0:05 ±0:00 0 0
26 Cave 2 · room 45 2:09 3:12 +1:03 0:04 0:04 ±0:00 0 0
27 Cave 2 · room 202 2:13 3:16 +1:03 0:04 0:04 ±0:00 0 0
28 Cave 2 · room 112 2:17 3:20 +1:03 0:07 0:07 ±0:00 2 2
29 Cave 2 · room 40 2:24 3:27 +1:03 0:21 0:33 +0:12 18 18
30 Cave 2 · room 35 2:45 4:00 +1:15 0:15 0:22 +0:07 10 10
31 Cave 2 · room 110 3:00 4:22 +1:22 0:06 0:06 ±0:00 2 2
32 Cave 2 · room 201 3:06 4:28 +1:22 0:04 0:04 ±0:00 0 0
33 Cave 2 · room 30 · B only 4:32 0:01 0
34 Cave 2 · room 102 3:10 4:33 +1:23 0:02 0:02 ±0:00 0 0
35 Cave 2 · room 30 · A only 3:12 0:17 13
36 Cave 2 · room 30 · B only 4:35 0:22 13
37 Cave 2 · room 123 3:29 4:57 +1:28 0:05 0:04 -0:01 0 0
38 Cave 2 · room 23 3:34 5:01 +1:27 0:17 0:34 +0:17 14 14
39 Cave 2 · room 14 3:51 5:35 +1:44 0:17 0:32 +0:15 19 19
40 Cave 2 · room 4 4:08 6:07 +1:59 0:03 0:03 ±0:00 0 0
41 Cave 3 · room 4 · A only 4:11 0:01 0
42 Cave 3 · room 13 4:12 6:10 +1:58 0:02 0:02 ±0:00 0 0
43 Cave 3 · room 210 4:14 6:12 +1:58 0:05 0:05 ±0:00 0 0
44 Cave 3 · room 40 4:19 6:17 +1:58 0:17 0:26 +0:09 13 13
45 Cave 3 · room 151 4:36 6:43 +2:07 0:04 0:05 +0:01 0 0
46 Cave 3 · room 31 4:40 6:48 +2:08 0:10 0:17 +0:07 7 7
47 Cave 3 · room 112 4:50 7:05 +2:15 0:03 0:04 +0:01 0 0
48 Cave 3 · room 60 4:53 7:09 +2:16 0:10 0:15 +0:05 9 9
49 Cave 3 · room 153 5:03 7:24 +2:21 0:04 0:05 +0:01 0 0
50 Cave 3 · room 70 5:07 7:29 +2:22 0:18 0:37 +0:19 14 14
51 Cave 3 · room 53 5:25 8:06 +2:41 0:25 0:54 +0:29 18 18
52 Cave 3 · room 11 5:50 9:00 +3:10 0:03 0:02 -0:01 0 0
53 Cave 3 · room 40 5:53 9:02 +3:09 0:09 0:13 +0:04 5 5
54 Cave 3 · room 201 6:02 9:15 +3:13 0:05 0:05 ±0:00 0 0
55 Cave 3 · room 51 6:07 9:20 +3:13 0:33 1:14 +0:41 21 23
56 Cave 3 · room 21 6:40 10:34 +3:54 0:19 0:34 +0:15 16 16
57 Cave 3 · room 61 6:59 11:08 +4:09 0:06 0:08 +0:02 0 0
58 Cave 3 · room 71 7:05 11:16 +4:11 0:45 1:13 +0:28 31 31
59 Cave 3 · room 110 7:50 12:29 +4:39 0:04 0:04 ±0:00 0 0
60 Cave 3 · room 54 7:54 12:33 +4:39 0:51 1:38 +0:47 51 49
Total 8:45 14:11 +5:26 330 331

Timeline

Pioneer II (A)Cave 2 (A)Cave 3 (A)Cave 3 (B)Died (B)Finish (A)Finish (B)
2:004:006:00 8:0010:0012:00 14:00

Run A is solid, run B dashed; each pair of lines shares one scale. Hover for exact values, click the legend to show or hide a series.