Scarlet Realm #2 - compare

_monaou · Ultimate · 4P / No PB · 0 deaths · 2026-07-17
HUcast コイキング / HUcast teapot / FOmar Emiya / RAcast HTT
+6:05.956

run B vs run A ⇄ Swap A/B

tpot_pso · Ultimate · 4P / No PB · 3 deaths · 2026-07-12
HUcast teapot / FOmarl Zobooma / FOmar Light / RAcast Surri

Telemetry

Rooms

Rooms are matched by their order through the quest (same room, same visit). Δ columns read run B minus run A: Δ enter is the accumulated gap when each run reaches that door, Δ stay the room's own difference - negative means run B was faster. † marks a death in that room. Click a row to jump each video to its run's own entry into that room.

# Area Enter A Enter B Δ enter Stay A Stay B Δ stay Kills A Kills B
1 Cave 2 · room 122 · B only 0:00 0:02 0
2 Cave 2 · room 11 0:00 0:02 +0:02 0:08 0:05 -0:03 0 0
3 Cave 2 · room 2 · B only 0:07 0:06 0
4 Cave 2 · room 11 · B only 0:13 0:14 3
5 Cave 2 · room 21 0:08 0:27 +0:19 0:16 0:19 +0:03 12 9
6 Cave 2 · room 10 0:24 0:46 +0:22 0:05 0:07 +0:02 0 0
7 Cave 2 · room 20 · A only 0:29 0:26 25
8 Cave 2 · room 120 · B only 0:53 0:05 0
9 Cave 2 · room 15 · A only 0:55 0:14 12
10 Cave 2 · room 22 · B only 0:58 0:23 13
11 Cave 2 · room 1 · A only 1:09 0:02 0
12 Cave 2 · room 7 · B only 1:21 0:03 1
13 Pioneer II · room 20 · A only 1:11 0:03 0
14 Cave 2 · room 10 · B only 1:24 0:07 3
15 Cave 2 · room 125 · B only 1:31 0:11 4
16 Cave 2 · room 16 · B only 1:42 0:35 17
17 Cave 2 · room 8 · B only 2:17 0:02 0
18 Cave 2 · room 10 · B only 2:19 0:02 0
19 Cave 2 · room 60 1:14 2:21 +1:07 0:07 0:07 ±0:00 0 0
20 Cave 2 · room 111 1:21 2:28 +1:07 0:05 0:05 ±0:00 0 0
21 Cave 2 · room 45 1:26 2:33 +1:07 0:17 0:26 +0:09 11 11
22 Cave 2 · room 203 1:43 2:59 +1:16 0:05 0:04 -0:01 0 0
23 Cave 2 · room 6 1:48 3:03 +1:15 0:02 0:03 +0:01 0 0
24 Cave 2 · room 3 1:50 3:06 +1:16 0:04 0:03 -0:01 0 0
25 Cave 2 · room 13 1:54 3:09 +1:15 0:10 0:18 +0:08 7 7
26 Cave 2 · room 124 2:04 3:27 +1:23 0:05 0:05 ±0:00 0 0
27 Cave 2 · room 45 2:09 3:32 +1:23 0:04 0:04 ±0:00 0 0
28 Cave 2 · room 202 2:13 3:36 +1:23 0:04 0:05 +0:01 0 0
29 Cave 2 · room 112 2:17 3:41 +1:24 0:07 0:07 ±0:00 2 2
30 Cave 2 · room 40 2:24 3:48 +1:24 0:21 0:36 +0:15 18 18
31 Cave 2 · room 35 2:45 4:24 +1:39 0:15 0:21 +0:06 10 10
32 Cave 2 · room 110 3:00 4:45 +1:45 0:06 0:13 +0:07 2 2
33 Cave 2 · room 201 3:06 4:58 +1:52 0:04 0:05 +0:01 0 0
34 Cave 2 · room 102 3:10 5:03 +1:53 0:02 0:02 ±0:00 0 0
35 Cave 2 · room 30 3:12 5:05 +1:53 0:17 0:21 +0:04 13 13
36 Cave 2 · room 123 3:29 5:26 +1:57 0:05 0:04 -0:01 0 0
37 Cave 2 · room 23 3:34 5:30 +1:56 0:17 0:26 +0:09 14 14
38 Cave 2 · room 14 3:51 5:56 +2:05 0:17 0:29 +0:12 19 19
39 Cave 2 · room 4 4:08 6:25 +2:17 0:03 0:03 ±0:00 0 0
40 Cave 3 · room 4 · A only 4:11 0:01 0
41 Cave 3 · room 13 4:12 6:28 +2:16 0:02 0:02 ±0:00 0 0
42 Cave 3 · room 210 4:14 6:30 +2:16 0:05 0:05 ±0:00 0 0
43 Cave 3 · room 40 4:19 6:35 +2:16 0:17 0:34 +0:17 13 13
44 Cave 3 · room 151 4:36 7:09 +2:33 0:04 0:05 +0:01 0 0
45 Cave 3 · room 31 4:40 7:14 +2:34 0:10 0:16 +0:06 7 7
46 Cave 3 · room 112 4:50 7:30 +2:40 0:03 0:03 ±0:00 0 0
47 Cave 3 · room 60 4:53 7:33 +2:40 0:10 0:19 +0:09 9 9
48 Cave 3 · room 153 5:03 7:52 +2:49 0:04 0:04 ±0:00 0 0
49 Cave 3 · room 70 5:07 7:56 +2:49 0:18 0:37 +0:19 14 14
50 Cave 3 · room 53 5:25 8:33 +3:08 0:25 0:39 +0:14 18 18
51 Cave 3 · room 11 5:50 9:12 +3:22 0:03 0:02 -0:01 0 0
52 Cave 3 · room 40 5:53 9:14 +3:21 0:09 0:16 +0:07 5 5
53 Cave 3 · room 201 6:02 9:30 +3:28 0:05 0:05 ±0:00 0 0
54 Cave 3 · room 51 6:07 9:35 +3:28 0:33 1:07 +0:34 21 23
55 Cave 3 · room 21 6:40 10:42 +4:02 0:19 0:31 +0:12 16 16
56 Cave 3 · room 61 6:59 11:13 +4:14 0:06 0:08 +0:02 0 0
57 Cave 3 · room 71 7:05 11:21 +4:16 0:45 1:33 +0:48 31 33
58 Cave 3 · room 110 7:50 12:54 +5:04 0:04 0:03 -0:01 0 0
59 Cave 3 · room 54 7:54 12:57 +5:03 0:51 1:53 +1:02 51 51
Total 8:45 14:50 +6:05 330 335

Timeline

Pioneer II (A)Cave 2 (A)Died (B)Cave 3 (A)Died (B)Cave 3 (B)Finish (A)Died (B)Finish (B)
2:004:006:00 8:0010:0012:00 14:00

Run A is solid, run B dashed; each pair of lines shares one scale. Hover for exact values, click the legend to show or hide a series.